os | Windows 7 or higher |
---|---|
processor | Intel Core i3-3225 3.3 GHz or AMD Phenom II X6 1100T |
memory | 8GB |
graphics | Nvidia GeForce GTX 1060 2GB or AMD Radeon RX 560 |
storage | 30GB |
directx | DirectX 11 |
os | Windows 7 or higher |
---|---|
processor | Intel Core i3-3225 3.3 GHz or AMD Phenom II X6 1100T |
memory | 8GB |
graphics | Nvidia GeForce GTX 1060 2GB or AMD Radeon RX 560 |
storage | 30GB |
directx | DirectX 11 |
os | Windows 10 or higher |
---|---|
processor | Intel Core i7-7700K 4.2 GHz or AMD Ryzen 5 1400 3.2 GHz |
memory | 8GB |
graphics | Nvidia GeForce GTX 1060 6GB or AMD Radeon RX 580 |
storage | 30GB |
directx | DirectX 12 |
os | macOS 12 or higher |
---|---|
processor | Intel Core i5-7500 3.4 GHz |
memory | 8GB |
graphics | AMD Radeon Pro 570 2GB |
storage | 30GB |
os | macOS 12.3 or higher |
---|---|
processor | Intel Core i9-9880H 2.3 GHz |
memory | 16GB |
graphics | Nvidia GeForce GTX 1660 Ti 6GB |
storage | 30GB |
os | Ubuntu 20.04 or higher |
---|---|
processor | Intel Core i3-3225 3.3 GHz or AMD Phenom II X6 1100T |
memory | 8GB |
graphics | Nvidia GeForce GTX 1050 2GB or AMD Radeon RX 560 |
storage | 30GB |
os | Ubuntu 22.04 or higher |
---|---|
processor | Intel Core i7-7700K 4.2 GHz or AMD Ryzen 5 1600 3.2 GHz |
memory | 8GB |
graphics | Nvidia GeForce GTX 1060 6GB or AMD Radeon RX 580 |
storage | 30GB |
Psychonauts 2 is ready — and it's here. Tell that to someone from the late ‘00s and they likely wouldn't believe you. The original Psychonauts, released in 2005 on the original Xbox, PlayStation 2 and PC, had a tortured development process. Though it had Grim Fandango and Full Throttle director Tim Schafer at the helm, it was the first game for his new studio Double Fine. That resulted in all sorts of problems, resulting in Microsoft pulling an exclusivity deal midway through production. Double Fine found a new partner and Psychonauts released to critical acclaim, but it found few buyers, forcing its new publisher to exit the video game industry altogether. No wonder then that Schafer struggled to get Psychonauts 2 off the ground — and that it's had its own share of setbacks.