os | Windows 7 or higher |
---|---|
processor | Intel Core i5-2300 2.8 GHz or AMD FX 4300 3.8 GHz |
memory | 8GB |
graphics | Nvidia GeForce GTX 560 2GB or AMD Radeon HD 7850 2GB |
storage | 8GB |
directx | DirectX 11 |
os | Windows 7 or higher |
---|---|
processor | Intel Core i5-2300 2.8 GHz or AMD FX 4300 3.8 GHz |
memory | 8GB |
graphics | Nvidia GeForce GTX 560 2GB or AMD Radeon HD 7850 2GB |
storage | 8GB |
directx | DirectX 11 |
os | Windows 7 or higher |
---|---|
processor | Intel Core i7-4770 3.4 GHz or AMD FX 8350 4 GHz |
memory | 12GB |
graphics | Nvidia GeForce GTX 980 4GB or AMD Radeon R9 380 4GB |
storage | 8GB |
directx | DirectX 11 |
os | macOS 10.14 or higher |
---|---|
processor | Intel Core i5 |
memory | 6GB |
graphics | Nvidia GeForce GTX 775M or AMD Radeon R9 M290X |
storage | 15GB |
If you've spent any amount of time with 2004's RollerCoaster Tycoon 3, you'll feel right at home with Planet Coaster – a new theme park construction and management game released last week – built by the same people, Frontier Developments. The game shares much of Roller Coaster Tycoon 3's DNA, which is not surprising considering that game has sold over 10 million copies since launch. Unfortunately that also means sticking to some design decisions around micromanagement that started more than a decade ago, and seem out of place today.