| os | Windows 10 or higher |
|---|---|
| processor | Intel Core i5-2300 2.8 GHz or AMD FX 6350 3.9 GHz |
| memory | 8GB |
| graphics | Nvidia GeForce GTX 650 Ti 2GB or AMD Radeon R7 360 2GB |
| storage | 10GB |
| directx | DirectX 12 |
| os | Windows 10 or higher |
|---|---|
| processor | Intel Core i5-2300 2.8 GHz or AMD FX 6350 3.9 GHz |
| memory | 8GB |
| graphics | Nvidia GeForce GTX 650 Ti 2GB or AMD Radeon R7 360 2GB |
| storage | 10GB |
| directx | DirectX 12 |
| os | Windows 10 or higher |
|---|---|
| processor | Intel Core i5-8400 2.8 GHz or AMD Ryzen 5 2600 3.4 GHz |
| memory | 8GB |
| graphics | Nvidia GeForce GTX 780 3GB or AMD Radeon R9 290X 4GB |
| storage | 10GB |
| directx | DirectX 12 |
In Stray — out Tuesday on PC, PS4, and PS5 — humans are nowhere to be seen. They have either left for another world, or have perished as a species. You can piece together bits and parts that Stray feeds you across its narrative. Though the humans are gone, their fingerprints are all over the world of Stray, a cyber city enclosed under a giant dome that brought to my mind Zion from The Matrix. You're safe within its confines, but dangers lurk — or rather, zurk. I'll explain that in a minute — everywhere outside of it. And just like in the Wachowskis' seminal movie, the outside world, the one that's open to the sky, is considered to be uninhabitable in Stray.
Stray
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