Google Nexus 6 Review: Vanilla Has Never Tasted So Good
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By Jamshed Avari | Updated: 28 November 2014 09:58 IST
The Nexus series started out as Google's way of showing the world
what its true vision of Android was - without the encumbrances of
bloatware and UI customisations that had become the norm on handsets
sold by partner manufacturers and wireless carriers around the world.
Nexus phones have been well received by buyers, and though they
don't offer absolutely top-of-the-line features, they're usually pretty
great value for money.
The Motorola Google Nexus 6 is, as its name
suggests, the sixth iteration in the series. However, over the past
three generations, the number suffix has also come to represent each
device's screen size. With a 6-inch screen, the new Nexus 6 is much less
of a mainstream product than its predecessors were - outsized phones do
have their fans, but this one feature will be the most significant
reason for which people will either love or hate it.
This is also
our first official look at Android 5.0 Lollipop, Google's massive OS
overhaul. We're eager to get started, because there's a lot to explore.
Look and feel There's no getting past the fact that the
Nexus 6 is a big phone. A lot of people will be disappointed that Google
decided to chase the phablet crowd and leave the mainstream market
wanting, and frankly, we are too. There is a lot of scope for a Nexus 6
"mini" - the company has painted itself into a corner with regard to its
naming scheme, but we don't care about that. Something more along the
lines of the Moto X (Gen 2) (Review | Photos) in terms of size would be fantastic.
Our Midnight Blue
review unit looked rather handsome. The front is all black glass, which
appears to curl around the edges giving the device a borderless look. There is
definitely a family resemblance to the current Motorola lineup, but this
phone is by far the slickest and best looking. There's very little
space around the screen. The twin speaker bars on the top and bottom are
a subtle, smooth black and blend nicely into the front face rather than
sticking out as they do on the other Motorolas. The only other thing
you'll see is a cutout for the front camera, which is in the upper right
corner. There's no branding and no other markings.
The rear and
sides are two different shades of blue - while the metallic rim is light
and pale, the matte back panel is dark navy blue. There are symmetrical
breaks in each corner of the rim to allow antennas to communicate with
the outside world, and Motorola's signature scoop on the top. An
enormous Nexus logo runs vertically up the rear, with a Motorola emblem
above it. The rear camera is surrounded by a plastic ring which covers
the flash's twin LEDs.
In typical Nexus fashion, the phone is
sealed and there is no microSD card slot. There's a tray for a Nano-SIM
card on the top, next to the 3.5mm headset socket. The Micro-USB port is
on the bottom, and the power and volume buttons are on the right -
thankfully at around thumb height.
The Nexus 6 is surprisingly
comfortable to hold thanks to its curved back and narrow screen borders.
It's no lightweight at 184g, and you'll definitely feel its presence in
a pocket.
Specifications Google and Motorola have gone
pretty high-end here - the specifications are on par with recent
flagship phones from other manufacturers. There's a Qualcomm Snapdragon
805 SoC with four cores running at 2.7GHz and an Adreno 420 GPU, 3GB of
RAM, and either 32GB or 64GB of storage space (but no way to expand
this). The 6-inch screen (well, 5.96-inch to be exact) has a resolution
of 1440x2560 pixels, resulting in a remarkable density of 493ppi.
Most
modern connectivity standards are supported: Wi-Fi b/g/n/ac, Bluetooth
4.1, NFC, and A-GPS with GLONASS. The Micro-USB port supports SlimPort
accessories for video output. The biggest disappointment is a lack of
support for the 2300MHz Band 40 used by Indian LTE services - you'll
have to wait for the service to roll out on other bands if you plan to
use it at all.
The front face is made of Corning Gorilla Glass 3,
which should help you avoid scratches and severe damage in case the
phone is ever dropped. The rear camera has a 13-megapixel sensor,
optical image stabilisation and a dual-LED flash. The Nexus 6 is capable
of recording 4K video at 30fps. The front camera is a more modest
2-megapixel unit and can shoot video at 1080p.
Software Android
5.0 is of course the big story here. Google has gone for a massive
visual overhaul and there are hundreds of little things everywhere that
surprised us. The fresh new look is a welcome change from what we've
gotten all too used to in the years since Android 4.0 first came out,
and it does suit the Nexus 6's huge screen very well.
Right from
the initial setup screens, you'll know that things have changed
drastically. The setup process is far more user-friendly than before,
and you can set up security right away. Partly because of the
new fonts and styles, and partly because of the Nexus 6's crisp screen,
everything looks bright, fresh and engaging.
There's a new
lockscreen which shows a list of notifications. These persist even after
you unlock your phone, so they're still there the next time you lock it
unless you've dealt with them in the meanwhile. The screen isn't static
- you can swipe down to expand the list and show more notifications,
tap each one to trigger it, swipe aside to dismiss it, and long-tap to
reveal more options. Swipe up to unlock the screen (or show the passcode
input prompt). If you've set up a PIN or pattern check, Lollipop will ask
if you also want to use it when the device is powered up - a new layer
of security.
Icons in the lower corners of the lockscreen let you
jump directly to the phone dialler app or camera app. You have to swipe
inwards diagonally, which isn't always easy to actually do - animations
help guide your finger, but chances are a quick swipe will not do
exactly what you wanted it to.
The homescreen is relatively clean.
Google's ever-present search bar is right on top, and there's a prompt
letting you know you can say "OK Google" to trigger voice command
recognition. This worked fairly well for us, even in an office
environment with lots of background chatter, when we weren't even
deliberately projecting our voices.
The new notifications shade
and app switcher don't feel like separate things - they just sort of
float on top of whatever you have on screen when you trigger them.
Notifications appear as individual boxes against a slightly dimmed
background, while the cascade of app thumbnails feels like it's
spilling over the screen.
The main status bar has been simplified -
icons are less detailed now, but you just have to touch the bar and it
expands to show more information. A double-tap or swipe down reveals the
notifications, but tap once again (or swipe down with two fingers) to
show the new quick settings panel. This has also been given a stark
visual makeover, and there are a few new touches as well, such as a
control for screen casting and a flashlight toggle. Sadly, you can't see
the battery level percentage without pulling down the quick settings
panel, though this can easily be fixed via third-party addons.
You can now have multiple user profiles, and the icon in
the upper right corner lets you switch between them. There's also a
guest mode which lets you lock down your personal photos and information
when you hand the phone to someone else to use. Creating a new user
profile takes you through the same routine used to set up the phone the
first time you switch it on. Switching doesn't take much time and
personal data is not shared between profiles.
The new navigation
button style takes a while to get used to, as does the bright white app
drawer background. There are also loads of animations everywhere - every
tap and swipe is accompanied by a little visual flourish. There's a
transition effect for pretty much every possible action: apps launch by
flying in from the bottom of the screen, the app drawer explodes out of
its circular homescreen icon and collapses back into it when dismissed,
and icons roll or expand into place. Tap on the Home button, an email
preview in your inbox, a contact in the dialler app or even a
notification popup, and you'll see a quick ripple letting you know the
touch has been registered. Hit the end of a list while scrolling, and a
coloured arc swells out of the wall even as the list bounces back.
This is what Google calls
Material Design. The company's extensive guidelines for Android 5.0 (and
all its websites and apps going forward) state that it was created in
order to deliver cohesive experiences across device types and
interfaces, and that it blends "the classic principles of good design
with the innovation and possibility of technology and science." While
that sounds a little hyperbolic, there's no denying the scope of
Google's ambition. Graphics must be crisp, colours must be bold, grids
and spaces must be rigidly defined, and all actions must allow users to
flow gently from one task or screen to another. Surfaces, motion and
visual feedback are at the heart of Material Design.
We can't
honestly say we love it 100 percent. Some of the design seems quite
overwrought - especially the transitions that feel like they're slowing
you down. They're interesting the first few times, but we wish we could
turn them off, much like iOS allows. Some screens, such as the app
drawer, hit you with a cartoonish blast of colour, while others, such as
the Settings menu and submenus are surprisingly monochromatic.
Beyond
mere visuals, there's a lot to dig into with Android 5.0. Project Volta
is Google's term for an effort to squeeze every last drop of battery
life out of an Android device by being a lot stricter about background
tasks and data transmission. ART, the Android Runtime which has been around for a while but is the default on Android 5.0 Lollipop, is optimised
for modern smartphone hardware and according to Google, can reduce
memory and battery consumption while speeding up
performance.
Overall, our favourite touches include the ability
to search for settings in the Settings app, the fact that notifications
that can be classified into different priority levels depending on the
apps they originated from, and the new battery saver mode. On the other
hand, we aren't particularly thrilled with the new flat keyboard, the
merging of native email into the Gmail app, the awkward camera controls,
and the way each Chrome tab shows up as an individual app in the new
task switcher.
Performance Other than the physical
awkwardness inherent to such a large phone, the Nexus 6 was a pleasure
to use. In the time we spent with it, there wasn't much to complain
about at all. The interface is buttery smooth and all our test apps and
games ran well - we just wish the animations and flourishes could be
toned down. Most of our hiccups had to do with getting around the new
version of Android - such as setting up notification priorities - but
that's just because it takes a little while to get accustomed to the new
system.
We loved the screen, and pretty much everything we threw
at it looked fantastic. The narrow black edges around the screen also
make content pop out more. Sound quality from the stereo speakers was
just about okay, but it did manage to get pretty loud without
distorting.
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Benchmark scores were pretty good in most cases, but
surprisingly inconsistent overall. We broke through the 50,000 point
barrier in AnTuTu 5 with a score of 50,609, beating both the iPhone 6
Plus (Review | Photos) and the Samsung Galaxy Note 4 (Review | Photos), although in stark contrast, the
Quadrant score of 45,142 was puzzlingly low in comparison - the Galaxy
Note 4 managed to pull in 86,992 points with nearly identical hardware
specs.
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3DMark's Ice Storm Extreme test maxed out, and the even
more demanding Unlimited test returned another stratospheric score of
23,352 points. The GFXbench score of 27.8fps was pretty much identical
to the 27.7 scored by the Note 4. While the iPhone 6 Plus scored 40.9fps
in this test, its resolution is much lower and so it has less work to
do per frame.
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The camera is another mixed bag - we liked the
detailing and colour accuracy in most shots, but found that focusing
took a bit too long and scenes that had challenging lighting didn't
always come out as expected. Highlights tended to be overblown, though
HDR mode fixes this to a large extent. Macro shots came out really well
as long as we were patient and manually selected the focus area - which
isn't always easy when trying to grip such a large phone by its edges.
Low-light performance was just a little disappointing despite the fact
that optical image stabilisation has been incorporated. Noise levels
were high and details just weren't as good as they have been with other
phones of this class.
Most of the controls in the camera app are hidden, though an animated (of course) hint tells you how to find them the first time you fire it up. Sometimes you just want to be able to switch modes quickly in order to capture a moment, but this app makes that difficult to do. The Photo Sphere mode is interesting - like a multi-dimensional panorama - but results are not good unless you line your shots up really carefully. Creative options are also highly limited. In short, you'd be better off with a third-party app as usual.
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Battery life was just a shade disappointing,
at 9 hours, 14 minutes. We were hoping for more, especially considering
the claims of improved performance in Lollipop, though this might be
app-dependent and not reflected adequately in our test. Either way,
you'll easily get a full day's usage out of this phone, with a fair bit
of gaming, data usage and entertainment thrown in. Call quality was
quite good on the receiving end, but other parties couldn't always here
us loudly enough.
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Verdict A lot of hard work obviously went
into the creation of Lollipop, but is the end result enough to make us
swear off third-party UIs forever? Not quite. There are still plenty of
useful features in Samsung, LG and Sony and most other companies' custom
skins. In fact it will be interesting to see how Google's partners now
respond to Lollipop and update their own products to take advantage of
its capabilities.
Considering the size of the Nexus 6's screen,
we would have loved to have seen some way to run multiple apps side by
side. We're also becoming used to double-tapping large screens rather
than hunting for a tiny power button, but that isn't possible here.
The
Nexus 6 is still a fantastic device, and is good value for money
considering the hardware and software you get. If you think you'd like a
phone with a huge screen, this should be in the top tier of devices you
consider buying. In fact, the pricing is so reasonable that we'd
suggest jumping straight to the 64GB model rather than the 32GB one,
just so you're sure you have breathing room in the future.
Android
5.0 updates should begin rolling out to phones in the near future, but
there's no telling how third-party skins will look or behave, so for now
a Nexus device is the best bet if you want the latest and greatest.
If
you're trying to decide between phones roughly this size, you have the
Galaxy Note 4, iPhone 6 Plus and LG G3 (Review | Photos) to choose from. The G3 is closest
to the Nexus 6 in terms of price and is also slightly smaller and
easier to manage. The Galaxy Note offers a far more versatile UI and a
very capable stylus. The iPhone is way more expensive and isn't as
appealing to power users, but its camera is probably the best of the
lot. In this company, it seems as though the Nexus 6 offers a pretty
good balance in terms of all its features and its price. We just hope
that Google and Motorola will follow another industry trend and release a
"mini" version soon.