Oculus Working on Building Motion Controller for Rift: Report
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By NDTV Correspondent | Updated: 18 July 2014 11:19 IST
A recent report suggests that Oculus VR is building a motion
controller for use with its virtual reality headset, the Rift. It's an
important part of the virtual reality experience, and a lot of
third-party developers have been building accessories for use with the
Rift, or finding ways to pair existing motion accessories to the Rift.
This move on Oculus VR's part could hurt the developing ecosystem, as
the success of third-party controllers will likely be greatly impacted
if there is an official controller for the Rift.
CNET reports
that Oculus has been using some of the $2 billionFacebook paid for the
company to create more product prototypes, particularly motion control,
according to "people close to the development process."
It should
be noted that Oculus declined to comment on the story, and the only
quotes are from other companies whose statements essentially come down
to saying that a motion controller makes a lot of sense for virtual
reality.
It is a completely valid point, and given the enthusiasm
with which devices like the Virtuix Omni treadmill and the Razer Hydra controller show how
impactful these accessories can be in immersing users into the game
world.
Even if the Rift does end up with a first-party controller,
there are plenty of other headsets that have also been announced, so it
is likely that makers of third party devices will not be short of
options for long.
Sony,
Samsung and Oculus seem to be the frontrunners right now, but at I/O,
Google demonstrated that it's possible to use a smartphone and some
cardboard, to make a DIY VR headset that works.
Oculus
is yet to bring the crowdfunded Rift to the market, but the development
kits have been available for a while now, and demonstration videos
showing the Rift paired with controllers like the Razer Hydra show just
how realistic and immersive the game experience can become.
This
video, by a game developer who goes by the name Teddy0k on the Oculus
forums shows what playing with a Rift and Hydra can be like:
A
couple of months ago, Leap Motion also blogged about how to integrate
their controller with the Rift headset, and the results look amazing.
Motion
control on the Rift can help with not just building immersion, as we
saw in the Hydra video, but could also help with the problem of inputs.
When you're wearing the headset, you can't see the keyboard and type
easily, so everything has to be accomplished using a controller. That's
where Leap's set up really shines.
If Oculus is working on motion
control as reported, it will be very interesting to see what direction
the company takes, since it remains the front runner, and the most
watched company in the field of VR right now, and their decisions could
well set the stage for the standards that are used in VR.