The initial moments of the third instalment of this year's Hitman reminds us of 2012's Hitman: Absolution. No, not in its oddball grindhouse feel, but rather with a sprawling, densely atmospheric level design that's reminiscent of Hitman: Absolution's China Town, which was filled with a host of non-playable characters (NPCs), assassination opportunities, and a whole lot more. But does it go beyond that? Surprisingly so and here's why.
Brand | Square Enix |
Model | Hitman |
Release date | 11th March 2016 |
Publisher | Square Enix |
Developer | IO Interactive |
Director | Christian Elverdam |
Producer | Markus Friedl, Ole Mogensen, Søren Raadved Lund, Alex Hillman |
Writer | Michael Vogt |
Composer | Niels Bye Nielsen |
Genre | Stealth |
Series | Hitman |
Age Rating (PEGI) | 18+ |
Platform | PlayStation 4 (PS4),Stadia,Xbox One,PC: Windows |
Game Modes | Single-player |
DLC | Yes |
Is game free-to-play | Yes |
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