| os | Windows 10 or higher |
|---|---|
| processor | Intel Core i5-9600K 3.7 GHz or AMD Ryzen 5 3600 3.6 GHz |
| memory | 8GB |
| graphics | Nvidia GeForce GTX 1660 Ti or AMD Radeon RX 590 |
| storage | 45GB |
| directx | DirectX 12 |
| os | Windows 10 or higher |
|---|---|
| processor | Intel Core i5-9600K 3.7 GHz or AMD Ryzen 5 3600 3.6 GHz |
| memory | 8GB |
| graphics | Nvidia GeForce GTX 1660 Ti or AMD Radeon RX 590 |
| storage | 45GB |
| directx | DirectX 12 |
| os | Windows 10 or higher |
|---|---|
| processor | Intel Core i7-10700K 3.8 GHz or AMD Ryzen 5 5600X 3.7 GHz |
| memory | 16GB |
| graphics | Nvidia GeForce RTX 2070 or AMD Radeon RX 5700 XT |
| storage | 45GB |
| directx | DirectX 12 |
The great tragedy of Gotham Knights — out Friday on PC, PS5, and Xbox Series S/X — is that it was always going to be pitted against the beloved and critically-acclaimed Batman: Arkham games. For one, it's the first open world Gotham City entry since 2015's largely well-received final chapter, Batman: Arkham Knight. And two, more importantly, Gotham Knights comes from the same developer — in WB Games Montréal — who gave us that series' poorest instalment, the 2013 prequel Batman: Arkham Origins. The comparisons were inevitable and unavoidable.
Gotham Knights
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