I had such a fun weekend.
After seeing a movie, I went down to the
beach to ride the roller coaster on the pier and go jet skiing in the
ocean. Afterward, I got a haircut and bought a new suit, and then I
returned home to unwind with some fresh juice and a yoga session in my
backyard. Later, I met up with one of my friends for drinks at a
downtown watering hole.
I live in Los Angeles, but I didn't do any
of that stuff there. Nah, it all happened over the past 48 hours while
visiting Los Santos, the virtual seaside metropolis cunningly depicted
in "Grand Theft Auto V" (Rockstar Games, for the Xbox 360, PlayStation
3, $59.99). Oh, did I mention I also committed dozens of felonies?

For
the most part, it's illegal business as usual in the latest edition of
"Grand Theft Auto." There are vehicles to swipe, schemes to plan and
banks to rob. Unlike previous installments in the wildly successful -
and violent - M-rated series, "GTA V" centers not just on one but three
criminal protagonists: former partners Michael and Trevor, and their new
protege, Franklin.
Nearly a decade after their last heist went
terribly wrong, middle-aged Michael is living comfortably bored in
witness protection in a ritzy Los Santos mansion, while the unhinged
Trevor is dealing meth and smuggling guns on the outskirts of town in
Blaine County. Meanwhile, Franklin is hustling on the streets as a repo
man for an unsavory car dealership owner.

The three men and their
double- and triple-crossing ventures are ingeniously interwoven in both
the narrative and gameplay of "GTA V," which allows players to almost
seamlessly switch among Michael, Trevor and Franklin throughout the
proceedings. With the tap of a few buttons, "GTA V" briskly sweeps
across Los Santos from one anti-hero to another.
During missions
involving all three dudes, the flip-flopping is key to avoid getting
wasted by the Los Santo Police. For instance, one particularly
high-pressured holdup of an armored car involves swapping between
Michael and Franklin blasting at waves of cops on the ground, and Trevor
picking them off with a sniper rifle from a rooftop.

It's not so much a gimmick as it is a flawless innovation on the established "GTA" formula.
Besides
the usual felonious shenanigans, there are leisurely diversions spread
across Los Santos, including customizing rides, investing in the stock
market, racing jet skis, watching TV, surfing spoof sites online,
playing tennis and patronizing strip clubs.
With an obsessive
attention to detail, the city of Los Santos - last visited in 2004's
"GTA: San Andreas" - and its outlying areas feel more alive than any
virtual world I've ever visited. Rockstar Games has masterfully crafted a
stunning make-believe take on modern Southern California that rivals
the dragon-infested realm from "The Elder Scrolls V: Skyrim."

However, this Los Santos is not a perfect clone of L.A.
The
urban areas don't feel quite dense enough when compared with Liberty
City from 2008's "GTA IV." And the rendition of Beverly Hills is
basically across the street from downtown. Also, a few tired L.A.
cliches - plastic surgery, seeking fame - are referenced so frequently
the game almost veers into goofy "Saint's Row" territory.
Fortunately,
any shortcomings with "GTA V" feel about as important as a random
stranger crossing the street in Los Santos. Rockstar Games has created
such a fascinating place for Michael, Trevor and Franklin to explore and
wreak havoc, I think you'll want to visit for more than a weekend. I
know I do. Four stars out of four.