With 2005's Resident Evil 4, Capcom redefined gaming by popularising an over-the-shoulder perspective, which became a mainstay in third-person shooters for the years to follow. The shift from static camera angles to a free-flowing one was a risky gamble, heralding a big departure for the RE franchise, which could've easily ended in disaster. However, fans embraced those action-heavy changes and it paid off superbly, selling 12.3 million copies across its numerous versions. Fast forward to the present, and Capcom has another mighty task on its hands. How do you reimagine a classic that's widely regarded as one of the greatest and near-perfect video games of all time? The pressure was certainly on for Capcom's development team, as the vocal minority continued arguing that a remake was unnecessary. Having personally cherished their recent Resident Evil 2 and Resident Evil 3 remakes, I had enough faith in their ability to pull off Resident Evil 4 in a similar, exhilarating fashion. And oh boy, was I right!