PUBG Vikendi Snow Map Release Date for PC, PS4, and Xbox One Revealed
PUBG Vikendi Snow Map Release Date for PC, PS4, and Xbox One Revealed
By Rishi Alwani | Updated: 10 December 2018 14:51 IST
Highlights
The map is available in PUBG PTS right now
It will be on PC for all from December 19
It's out on PS4 and Xbox One in January
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While PUBG Mobile's Vikendi snow map launch plans have leaked, PUBG Corp has confirmed when PUBG PC, PS4, and Xbox One players can put the hotly anticipated addition to the battle royale game through its paces. The PUBG Vikendi snow map release date for PUBG PC players is December 19 while those playing PUBG on PS4 and Xbox One can play it from January. The PUBG Vikendi snow map is now live in PUBG PC PTS or Public Test Server as it is known. What this means is, if you bought PUBG on PC, you can check out Vikendi before its available in the main game. Other additions to PUBG PTS include the G64 rifle and a snowmobile.
Meanwhile the update history for PUBG PS4 PTS shows that the Vikendi snow map has been added to it. Furthermore, improved visual options for PS4 Pro users has been thrown in too.
PUBG Vikendi patch notes
During this test server phase, Vikendi will be the only map available to play and squads the only mode. Vikendi is not yet available in custom matches.
Vikendi Gameplay
Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.
Players can throw snowballs while waiting to board the plane in the starting area
Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up
Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently
Keep in mind that footprints and tracks in the snow don't stay around forever!
Redzone
The center of the red zone spawns outside of the play zone
The smaller the play zone, the smaller the red zone
Bluezone
The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
This facilitates more blue zone variety and unique experiences.
Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match
NEW WEAPON: G36C
Added a new AR - G36C
G36C spawns only in Vikendi
Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
G36C has a lower and upper rail for attachments, but cannot attach a stock
NEW VEHICLE: SNOWMOBILE
Added a new vehicle - Snowmobile
The Snowmobile only spawns in Vikendi
It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.
Replay Editor
Added a Replay editor system
This system allows you to create dynamic video clips with creative camera angles and special effects using your replay files
You can also create 3D paths for the camera and camera angles and export clips
Guide & Tutorial of the replay editor system will be updated later.
Gameplay
Improved the character animations used in the air.
Character movements are much more fluid and have been improved to be more realistic.
[UPCOMING] Parachute System Overhaul
Updated parachuting system will be applied to the test server on Dec 10. We're looking forward to your feedback on this updated feature
Freefalling
LSHIFT now puts you into a dive at full speed straight down towards the ground
Turning speed is now much faster and has increased control, responsiveness, and precision
Parachuting
Added new freefall animations and increased overall control and responsiveness
LSHIFT helps you drop faster and land quicker
LCTRL lets you glide, when you want to travel a longer distance You can now cut the parachute while relatively close to the ground, while still moving through the air.
This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far
Added new landing animations
The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement
Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful!
The parachute no longer disappears instantly after landing
Improved blood hit effects
Improved the visuals of blood particles when players are shot.
Improved the visuals of blood effects that appear on screen when shot by other players.
Slightly increased delay between single shots of the M16A4
Players now receive damage from Molotovs that hit their vehicle
Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside
Survival Title System(Season 2 Beta)
Changed Season 1 Beta Rank system to Season 2 Beta Survival Title System.
UI/UX
Changed the overall lobby theme in celebration of our latest map - Vikendi
Applied the snowfield environment theme
Applied a snowing effect
Changed the background music
Improved the Store feature
Added additional sorting features to sort by Featured, Newest, Price High to Low, Price Low to High
When you preview items in the store, only the selected item to be previewed will be displayed on your character. All items equipped in your wardrobe will be unequipped.
If you preview a helmet skin, makeup or other items covering the face, all other items equipped on the head will be unequipped
Combined the 'Career' and 'Leaderboard' menu in Statistics into a 'Season' menu
Added On/Off option keybind for the on-screen key guide
You can toggle the on-screen key guide by pressing ALT+K
You can change the default setting for this feature in the settings under the Gameplay tab
Play Menu UI Renewal
Improved the map and game mode selection UI
Training mode can now be found under the PLAY menu, next to public match
Performance
Optimized foliage and vegetation rendering
Improved CPU performance by optimizing the object creation process
Improved GPU performance for Medium and Low options by adjusting graphic quality related to the 'Post Processing' with those settings (tuned HBAO+)
Bug Fixes
Fixed an issue where each weapon had a different delay between reloading and being able to fire
Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill
Fixed an issue which prevented the system menu from opening when clicking a specific spot on the button
Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP
Fixed an issue when spectating a player who died in Replay Mode, the follow camera stopped working
Fixed an issue which caused sudden frame drops temporarily when quickly toggling voice/sound options repeatedly
Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN”
Region indicator will now not be shown until before the match countdown starts
Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill
Fixed an issue caused after restarting the lobby with 'Open Crate' and 'Preview' buttons displaying on the left side of the screen in the Store Inventory page
Fixed an issue which caused the camera to fall into the ground in replay mode after parachuting
Fixed an issue where the angle of the spectated player's view was different from that of the player
Item Spawn Balance
The overall item spawn rate is at a midpoint between our maps - offering a unique place between the spawn rates of Erangel and Sahnok.
Level 3 helmets spawn in the world
Level 3 vests spawn more often than other maps
Smoke Grenades are spawned at a higher rate compared to other throwables
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