Nintendo Switch to Be Bigger Focus than Xbox Scorpio for Square Enix

Nintendo Switch to Be Bigger Focus than Xbox Scorpio for Square Enix
Highlights
  • Expect more Nintendo Switch games from Square Enix
  • The company also noted that smartphone gamers are evolving
  • Middle East and India are markets of interest for the company
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Final Fantasy company Square Enix will be focusing its development resources on the Nintendo Switch over the Xbox Scorpio.

In an interview with Japanese publication Nikkei (translated via NeoGAF), Square Enix CEO Yosuke Matsuda talked about the company’s focus on the Nintendo Switch following its strong sales.

Want to Buy the Nintendo Switch In India? You Need to Read This First

 

He claims that in addition to Nintendo’s new console, 2017 has Windows 10 Game Mode and Xbox Scorpio among other platforms to support. Of these the Nintendo Switch should see most of the company’s development efforts.

Final Fantasy XV's Planned Updates Show That It Is Taking Its Biggest Fans for Granted

That aside, he explains that smartphone titles in the first half of 2016 did poorly. The company’s mantra for 2017 is “something else” in order to stand out from the competition and not make the same cookie-cutter titles it’s been making. Furthermore, Matsuda stated that smartphone users aren’t just looking for casual experiences but hardcore titles as well. And with 80 percent of the smartphone games market concentrated in Japan, North America, and China, he observes that there’s no need for worldwide smartphone game releases.

What’s more is the company is interested in the Middle East and India as potential markets. Considering its failed expansion attempts into Latin America and India a couple of years prior, it will be interesting to see what form these endeavours take.

Want to Buy the Nintendo Switch In India? You Need to Read This First

 

And in what should please Final Fantasy fans, he teased more announcements to come for Final Fantasy’s 30th Anniversary as well as noting the importance of reducing the gap between releasing story-driven games in Japan before the rest of the world.

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