Halo Infinite will support spatial audio effects on headphones, the developers said.
Photo Credit: 343 Industries/ Microsoft
Developers went in-depth about things like how gunshot effects differ between Halo 5 and Halo Infinite
Halo Infinite developers 343 Industries detailed many aspects of the upcoming shooter Halo Infinite's audio production. The company revealed in a blog that they actually smashed a piano into pieces to record sound effects.
The audio team didn't just use the piano as a target for various blunt instruments, instead before smashing it, they placed a subwoofer on the piano to use it as a resonator.
The developers said that after the piano was destroyed, they put dry ice on numerous pieces of the piano's remains, "which yielded a large offering of singing, bellowing, screeching, and everything in between." The resultant sounds were spine-chilling.
In addition to detailing the destruction of the piano, the blog further went in-depth about things like how some gunshot effects differ between Halo 5 and Halo Infinite, the acoustic system that simulates how sound travels through the game''s environments, and how sound design differs between single-player and multiplayer.
343 also revealed that Halo Infinite will support the Dolby Atmos, Windows Sonic, and DTS Headphone:X virtual surround sound technologies, which will allow users to hear spatial audio even when wearing stereo headphones.
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