In most video games, you just kill stuff. You shoot, stab, blow up, or slice through a rotating cast of bad guys on your way to a usually yellow and sometimes off-white circular-ish marker on your screen, where you receive your next set of instructions from an NPC. Apparently, that radio/file/key/code/ you were looking for and expected to find here is actually stashed at another compound/tv station/prison/hospital. You can take a breather, repair or buff up your gear at a conveniently placed workbench, maybe store your excess inventory in a cloud-based locker, and engage with the NPC companion/quest-giver if you're interested in some try-hard attempt at wit. If you've had your fill, you can head out to do the killing thing again — the part that's supposed to be fun.