For the past few years, first-party Sony games have been marked by their singular preoccupation with graphical fidelity. Uncharted 4, The Last of Us Part 2, Ghost of Tsushima, Horizon Forbidden West, God of War, and Spider-Man — all good games — are bound by their vanity. However, in their drive to achieve near-realistic visuals –– that dour, grimy look –– they leave behind the throwback vibrant video game aesthetic, now found only in Nintendo titles or indie games.