outer os | Windows |
---|---|
os | Windows 10 or higher |
processor | Intel Core i5-4460 3.2 GHz or AMD Ryzen 3 1200 3.1 GHz |
memory | 8GB |
graphics | Nvidia GeForce GTX 970 or AMD Radeon RX 470 |
storage | 110GB |
directx | DirectX 12 |
outer os | Windows |
---|---|
os | Windows 10 or higher |
processor | Intel Core i5-4460 3.2 GHz or AMD Ryzen 3 1200 3.1 GHz |
memory | 8GB |
graphics | Nvidia GeForce GTX 970 or AMD Radeon RX 470 |
storage | 110GB |
directx | DirectX 12 |
os | Windows 10 or higher |
---|---|
processor | Intel Core i5-8400 2.8 GHz or AMD Ryzen 5 1500X 3.5 GHz |
memory | 16GB |
graphics | Nvidia GeForce GTX 1070 or AMD Radeon RX 590 |
storage | 110GB |
directx | DirectX 12 |
Forza Horizon 5 opts for that old adage: if it's not broken, don't fix it. England-based game developer Playground Games, which has made every entry of the ever-improving Forza Horizon racing franchise since its inception more than nine years ago, doesn't mess with the formula that it delivered upon and honed over time on its predecessor. Forza Horizon 5 is a lot like Forza Horizon 4, which is not a bad thing. The series' fifth chapter — available November 5 to premium customers, and November 9 for everyone else — is an iterative update. It's not trying to reinvent the wheel. Cynics will complain about lack of game innovation: asset reuse, copy-paste, and old wine in a new country. But that says more about the racing game industry that we will get to in a while.
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