os | Windows 10 or higher |
---|---|
processor | Intel Core i7-7700HQ 2.8 GHz or AMD FX 9590 4.7 GHz |
memory | 10GB |
graphics | Nvidia GeForce GTX 1060 6GB or AMD Radeon R9 390X 8GB |
storage | 70GB |
directx | DirectX 12 |
os | Windows 10 or higher |
---|---|
processor | Intel Core i7-7700HQ 2.8 GHz or AMD FX 9590 4.7 GHz |
memory | 10GB |
graphics | Nvidia GeForce GTX 1060 6GB or AMD Radeon R9 390X 8GB |
storage | 70GB |
directx | DirectX 12 |
os | Windows 10 or higher |
---|---|
processor | Intel Core i9-9900K 3.6 GHz or AMD Ryzen 5 5600X 3.7 GHz |
memory | 10GB |
graphics | Nvidia GeForce RTX 2070 8GB or AMD Radeon RX 6800 XT 16GB |
storage | 70GB |
directx | DirectX 12 |
In most video games, you just kill stuff. You shoot, stab, blow up, or slice through a rotating cast of bad guys on your way to a usually yellow and sometimes off-white circular-ish marker on your screen, where you receive your next set of instructions from an NPC. Apparently, that radio/file/key/code/ you were looking for and expected to find here is actually stashed at another compound/tv station/prison/hospital. You can take a breather, repair or buff up your gear at a conveniently placed workbench, maybe store your excess inventory in a cloud-based locker, and engage with the NPC companion/quest-giver if you're interested in some try-hard attempt at wit. If you've had your fill, you can head out to do the killing thing again — the part that's supposed to be fun.
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